After deciding on a faction, players must then talk to the leader of the faction and complete quests in order to join.

While the Albs aren’t a joinable faction for players in ELEX, we figured it was worth mentioning this faction here anyway. Clerics are simply the best faction to play if you want to be the most overpowered. They have created an almost tribal community that, while willing to fight, prefer peace over anything else. They are extremely powerful and probably the strongest of the game. In fact, anyone with a love for anarchy or simply attracted to the Outlaw style shouldn’t hesitate to pick them. Their biggest draw, though, is their discovery of magic. PSI abilities will make combat against multiple or bigger enemies easier. Clerics have access to PSI abilities that are similar to spells – they allow you to use power waves, teleport at a short distance or create holograms. The spell costs 10 mana, has a duration of 40 seconds, and a cooldown of 10 seconds. They also have the ability to craft items at workbenches, which means you can craft your own ammunition and weapons, while scrapping parts from dismantled objects.

You need to ask Ragnar for a second chance which will start the quest Making things Right. To join the Clerics faction in ELEX, players must complete the High-Tech Allies quest, which involves completing quests for them to gain their trust and show your loyalty. They love tech so much that it has even become their religion. Each faction has characteristic features and abilities that are suitable for a specific play style. As you can see, most of the abilities revolve around making your ranged plasma guns stronger or giving you all kinds of PSI abilities. Outlaws are anarchic in nature; they don’t abide by anyone else’s rules, especially the Berserkers. If you actually want to have the most efficient and strongest character that can deal with the challenges of the game the easiest, the answer is simple: Clerics. You are not permitted to copy any image, text or info from this page. He will give you one of three answers: If you find yourself in the third category, there is a way to solve this.

Outlaws have a skill that lets them use (non-plasma) rifles. A faction does not only greatly change the story you will experience, it will also most likely have a huge impact on the playstyle that will be available to you. Talking to Ragnar will start the Allies from the Middle Ages quest, which ultimately lets you join the Berserkers.

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After deciding on a faction, players must then talk to the leader of the faction and complete quests in order to join.

While the Albs aren’t a joinable faction for players in ELEX, we figured it was worth mentioning this faction here anyway. Clerics are simply the best faction to play if you want to be the most overpowered. They have created an almost tribal community that, while willing to fight, prefer peace over anything else. They are extremely powerful and probably the strongest of the game. In fact, anyone with a love for anarchy or simply attracted to the Outlaw style shouldn’t hesitate to pick them. Their biggest draw, though, is their discovery of magic. PSI abilities will make combat against multiple or bigger enemies easier. Clerics have access to PSI abilities that are similar to spells – they allow you to use power waves, teleport at a short distance or create holograms. The spell costs 10 mana, has a duration of 40 seconds, and a cooldown of 10 seconds. They also have the ability to craft items at workbenches, which means you can craft your own ammunition and weapons, while scrapping parts from dismantled objects.

You need to ask Ragnar for a second chance which will start the quest Making things Right. To join the Clerics faction in ELEX, players must complete the High-Tech Allies quest, which involves completing quests for them to gain their trust and show your loyalty. They love tech so much that it has even become their religion. Each faction has characteristic features and abilities that are suitable for a specific play style. As you can see, most of the abilities revolve around making your ranged plasma guns stronger or giving you all kinds of PSI abilities. Outlaws are anarchic in nature; they don’t abide by anyone else’s rules, especially the Berserkers. If you actually want to have the most efficient and strongest character that can deal with the challenges of the game the easiest, the answer is simple: Clerics. You are not permitted to copy any image, text or info from this page. He will give you one of three answers: If you find yourself in the third category, there is a way to solve this.

Outlaws have a skill that lets them use (non-plasma) rifles. A faction does not only greatly change the story you will experience, it will also most likely have a huge impact on the playstyle that will be available to you. Talking to Ragnar will start the Allies from the Middle Ages quest, which ultimately lets you join the Berserkers.

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elex best faction

Requires 25 Constitution. You can receive three answers: Outlaws will mostly use stimpacks and chemical enhancements, as well as a variety of different guns, and even some melee weapons. There is also a huge variety of energy weapons which keeps the style engaging. If you want to use spells, Berserkers are a perfect choice – in the world of Elex, Berserkers are the ones that perfected magic.

Faction leader: Ragnar. Each person does their own thing in an almost anarchic society, where drugs and other unsavory acts are rampant. Sense Life highlights all living things in your field of view. As such, you will want to make the right choice. The Free People are separated into three factions: Berserkers, Clerics and Outlaws, and all three are under threat from the fourth faction, the Albs. This site uses cookies to provide enhanced features and functionality. They despise the element Elex and will do anything to rid it from the face of Magalan. Ragnar will immediately give you one of the most important ones called Departure to Foreign Lands.

Magical Fist will also become available, along with the opportunity to reach Warrior status. Unlocks the PSI ability: One with the Weapon, Requires 40 Intelligence and 40 Dexterity.

The quest that begins the process of joining the Outlaws is called “Desert Vultures” and you get it from William. Unlocks the ability to create the stim: Overdrive. The lifespan is variable based on your magic stat. Joining the Berserkers will give you the following skills for you to level: As you can see, most of the skills offer some kind of extra utility and aim to make your life easier. Requires 60 Intelligence and 40 Strength.

Welcome to the new GameRevolution community platform. Cleansing: Removes all Status Effects.

Elex is the next to join that list of massive RPG’s with a difficult faction decision to make.

Increases the effect and duration of stims.

These items, contrary to the skills of other factions, cost quite a lot of elex and will slow down your character progression. Their abilities allow them to summon ghosts, quickly heal their wounds or increase their damage. monitoring_string = "9825918b2b361fb0e003f4935ce18ae6", PC / PS4 / PS5 / Xbox One / Xbox Series X. They live in the volcanic region of Ignadon, which is the site of the meteorite impact, and worship their god named Calaan. Keep in mind that once you have joined a faction, all other faction quests will be cancelled. (More as you level). Like with any other Piranha Byte game, the moment you choose your faction you will be bound to it for the rest of your playthrough. For you, it could be completely different than John Everygamer’s choice, but it is still important to know your options and weigh them evenly. Join Our Newsletter and keep up to date on the latest from HyperX. In order to join the Berserkers, you will need to talk to the faction leader Ragnar in the Hotel Ruins in Goliet. Notice that many skills have a focus on Constitution, so you should put an emphasis on that stat. Their armor and weapons all give off a Mass Effect-vibe, so anyone with a love for science fiction and/or space games should choose them. For details on how to join a faction, head over to our guide on how to join a faction in ELEX. Costs 500 Elexit and 1 skill point per level. As followers of Calaan, Clerics feel that physically consuming Elex is a sin, and thus have chosen to use Elex as a power source for their machinery instead. As you can see, plenty of Outlaw skills revolve around using different types of stims. Costs 25 mana and has a cooldown of 30 seconds. To join a faction, you must complete quests for the faction to show your loyalty and earn their trust. Stimbuffs are the bread and butter skills of Outlaws. Hailing from the barren wastelands in Magalan, this ragtag group of fighters are known for barely keeping any semblance of community. Both The Fort and Tavar are run by The Duke, and William happens to be The Duke’s cousin, so you’ll need to impress him to get in The Duke’s good graces. Just make sure not to do anything to harm the faction you're trying to join, or this will hinder your chances of being accepted as a member. Unlocks the ability to upgrade Cleric weapons at a workbench. The Outlaw faction in ELEX is great for those who want a bit more firepower in their arsenal. Power Wave: Casts a power wave that damages multiple enemies in its range. Albs Berserkers Clerics Outlaws

After deciding on a faction, players must then talk to the leader of the faction and complete quests in order to join.

While the Albs aren’t a joinable faction for players in ELEX, we figured it was worth mentioning this faction here anyway. Clerics are simply the best faction to play if you want to be the most overpowered. They have created an almost tribal community that, while willing to fight, prefer peace over anything else. They are extremely powerful and probably the strongest of the game. In fact, anyone with a love for anarchy or simply attracted to the Outlaw style shouldn’t hesitate to pick them. Their biggest draw, though, is their discovery of magic. PSI abilities will make combat against multiple or bigger enemies easier. Clerics have access to PSI abilities that are similar to spells – they allow you to use power waves, teleport at a short distance or create holograms. The spell costs 10 mana, has a duration of 40 seconds, and a cooldown of 10 seconds. They also have the ability to craft items at workbenches, which means you can craft your own ammunition and weapons, while scrapping parts from dismantled objects.

You need to ask Ragnar for a second chance which will start the quest Making things Right. To join the Clerics faction in ELEX, players must complete the High-Tech Allies quest, which involves completing quests for them to gain their trust and show your loyalty. They love tech so much that it has even become their religion. Each faction has characteristic features and abilities that are suitable for a specific play style. As you can see, most of the abilities revolve around making your ranged plasma guns stronger or giving you all kinds of PSI abilities. Outlaws are anarchic in nature; they don’t abide by anyone else’s rules, especially the Berserkers. If you actually want to have the most efficient and strongest character that can deal with the challenges of the game the easiest, the answer is simple: Clerics. You are not permitted to copy any image, text or info from this page. He will give you one of three answers: If you find yourself in the third category, there is a way to solve this.

Outlaws have a skill that lets them use (non-plasma) rifles. A faction does not only greatly change the story you will experience, it will also most likely have a huge impact on the playstyle that will be available to you. Talking to Ragnar will start the Allies from the Middle Ages quest, which ultimately lets you join the Berserkers.

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