I’ve won as many times as I’ve lost, and I think that is a good quality for a co-op game.
Some characters will get their items/abilities much faster than others, this can lead to some characters being much more powerful than others in the party. When fighting, you will roll the amount of dice that are written on your card.The cheese tokens are a vital part of this game. Keeping our characters abilities and the like and going to bigger and better things with eleven different chapters. Nov 27, 2013 - Explore Luca Guida's board " mice and rats" on Pinterest. The neat thing too about the game is that there are winning and losing conditions for a chapter, but within a chapter there may be optional side adventures that can gain the mice extra equipment or something else advantageous for later on, but of course these side adventures will come at a risk. It could be played as a simple kill em all skirmish, or if could be a RPG-lite game. As said above, I like to keep a set party for the game, so we plan a day that we can all meet and play together. As it is, it’s a very good game for anyone who likes to use their imaginations while playing a board game. Want to play a cooperative game that avoids player vs player conflict. If you have a group of players whom you regularly play games with, I highly recommend this game. The storybook is a must every game, as there are scenario-specific rules.
Fast forward to today (well a few days ago), and I find myself reading the Mice and Mystics rule book. I’ve gotta tell you, it’s really tough to get a chapter finished before the hourglass gets to the chapter end marker for even veteran gamers. The mouse rolls a die, and if a star is present, the mouse found something! You don’t have to play the adventures in order, but its more fun if you do. Not only is a linear story being told, but our heroes gain skills and equipment along the way that can carry over from scenario to scenario, and the game design and scenario difficulty takes this into account. Unsurprisingly perhaps, the rats are the main enemy this time around.
Overall, this game is close to my heart because so many people have had great experiences with it. What really sets this game apart is not just how diverse each chapter is… but how gameplay varies incredibly from tile to tile within each chapter.
Most kids games is competative where you have to “make yourself dumber” to let the kids win once in a while. Year: 2012 Players: 1-4 Minutes: 120Plaid Hat Games (, ) is known for making very thematic games, so me and my group were excited to do this Mice and Mystics review.
It seems appropriate. This could result in new equipment, one-time special attacks, party items to more easily navigate the dungeon, or, possibly, a trap. For example, there are 4 pictures on the six sides on the dice, a bow and arrow, sword, sword and shield and cheese wedge. Since Mice and Mystics is a story-driven game, it’s nice that they made these minis so detailed because it helps you to get immersed in the world. And that’s just in chapter 3! It was fun to play and the rules are not difficult to understand. Overall, this is a very charming game with an appeal to those who like cuddly heroes. -Limited dice.
This is a family game through and through.
As a table top RPG player myself, I found myself going through the book several times to get the rules right.
It is a fun romp but some older gamers may pretend they are too cool to play as mice. In the demo we ended up in a sewer and had to find a fishing hook to climb out. More of those in the future along with using your own creativity to write your own chapters lend a feeling of almost unlimited replayability. This encounter card determines what enemies or hazards the players will face in this room. This is not a game you can just pick up and play with random people. I grew up on games like HeroQuest, and this game really hit the spot for me. Rather than having a player act as a dungeon master, the baddies are controlled by the players themselves adhering to specific rules about their movement and attack based upon hero location and initiative. While the game is highly reading-intensive, an adult can handle all of it and spare their child that limitation. The story of Mice and Mystics is of a King who has fallen under a terrible curse, and a group of loyal followers who magically turn themselves into Mice to escape and attempt to save the King.
Games lying in that role-playing/board gaming hybrid zone will be comparable, but most of these are rather adult where Mice and Mystics is designed with youngsters in mind. About 7 years ago I picked up Heroscape after seeing commercials for it on Saturday morning cartoons. The main thing that you are trying to do in each chapter is clear off all of the minions so you can move through the rooms quicker. 2. Plus, turns are very quick for the most part so players can focus more on the story playing out in front of them rather than getting stuck in fiddly gameplay. -The game is miniaturized. this world thanks to the fantastic components and Jerry Hawthorne’s excellent writing. I have several games that take an eon to set up, and this is right up there with Arkham Horror at the top of the curve. 1. The tiles are great and I like the realistic shapes of the stone tiles rather than just squares that are all the same size. Even then, starting another play through with a new group would be just fine for many people after the first group is done. Components: The game comes with several reversible “tiles” which comprise the gameboards for each chapter, several well-sculpted prepainted plastic miniatures, numerous cards — mostly representing items and abilities to be gained (89 standard size 63mm x 88mm cards and 47 mini Euro size 43mm x 67mm cards for you sleevers), dice, storybook (adventure guide) , rulebook, and several cardboard tokens. Each mouse has its own unique stats and a power, and players will also start out with their own ability cards.When you choose a mission/chapter, you will need to set up the appropriate tiles and place both the heroes and the enemies in the appropriate places. While the mechanics for combat are fairly simple, the story is where this game really shines. Found Redwall childish or the Secret of Nihm gave you Nightmares as a child. Eleven chapters, each expected to last 1-2 hours gaming session. That can be very bad news for the adventures as new enemies are added to the board.
2) The later levels in the book are very difficult. Mice and Mystics comes with a good amount of well designed components in its heavy box. When the hourglass gets to the chapter end marker, the scenario ends in failure for the heroes. In Mice & Mystics players take on the roles of those still loyal to the king - but to escape the clutches of Vanestra, they have been turned into mice! A great dungeon crawler with focus on thought through mechanics, an engaging story (made for kids), beautiful artwork and build quality with elements of role playing (character building). Considering you have to do attacks/defense for every character and enemy, the passing of the dice gets a bit annoying. Now they must search the castle for weapons and armor and fight minions to somehow defeat these evil forces. But in no game is the discrepancy is as glaring as in the imaginative, lovable but ultimately disappointing Mice and Mystics.
Showing 1-10 of 24 entries < 1 2 3 > Update: Jun 2, 2018 @ 11:47am Version 2.3 1.) In fact, I was so desperate to play the game after I got it I had to convince my non-gaming girlfriend to play a few chapters with me.
Once a new tile is entered by the players, and encounter card is drawn. Too many captured mice or triggered surges will lead to defeat. It’s just so much rolling for combat, over and over again. 1.
He does a wonderful job with all of the voices. The first step in playing Mice and Mystics is to choose a scenario to play.
-The biggest gripe of this game is the rules. While the rulebook looks great, the organization seems a little off to me. June 27, 2016 abigailriffle Characters. The stats determine the versatility of the character chosen.
If you tend to play with random people at a game store, you will find this one difficult to bring out. (From the storybook included with the game). This is a cooperative adventure game that can be played by 1-4 people. Cheese is kind of the currency and time keeping resource of the game. Update: We like (same designer and similar style) a bit more than this one, especially for families with younger children.If you like the base game, be sure to check out these Mice and Mystics expansions:.Mice and Mystics Links Thanks for taking the time to read our Mice and Mystics board game review! The mice, who were loyal subjects of the castle, were mystically transformed to allow them to escape from the prisons under the castle. There is a little “forbidden knowledge” when you play a second time but that doesn’t mean that you know exactly how the mission is going to turn out. The cheese side of the dice do different things depending if the baddies roll them or the player. My favorite kind of video game is an RPG, where you invest time and energy into creating and growing your characters, and that element is well done in this board game version of an RPG. You are mice and you try to get out of the dungeon. The game pits the forces loyal to the king, magically changed to mice, against the minions of Vanestra. I took a little extra time with her since she had a couple details that needed a patient brush (the fiddle and the flower.) In the first 8 months I owned Mice and Mystics I attempted to start it 3 times to no avail. You read the fittingly storybook introduction and chapter setup and on you go…. It’s a shame, because it takes away one of the stronger aspects of the game. Very enjoyable for all ages.
And it doesn’t even look like it. The card quality isn’t great. Playtime for a scenario is an hour to two hours, and players who have trouble planning their actions before their turn comes up can really drag out a scenario. Little Tip gave a hefty yawn and a stretch, and then climbed into his straw nest, his tail curling around him. In short a lot of simple to learn fun and good couple hours of play. Every piece of art, every character picture, every path tile is not wasted on it’s visuals. As far as being replayable, well certainly once you play through the whole chapter book, you will know the story. The gameplay is simple and a bit repetitive, but its stories are so good and the theme is so unique and well-implemented that most people will have a fun time playing it. The stories that you’ll find in the storybook are very well-written and help the game come alive. It is straightforward and easy to get the hang of. It works best with groups willing to come back to the game again and again, rather than a game that gets pulled out every now and then with new players. Cons Though you can’t bring too much with you as it would ruin the fun of searching for new goodies. Characters’ base options are limited to moving, hitting things or searching for equipment (most of which allows you to hit things better or become harder to hit yourself). It’s always great when family games are easy to learn and teach, and that is definitely the case with Mice and Mystics.Cons. I think we all enjoyed the game equally, but I do feel that this game’s real target audience is the cross-section of board gamers and role-playing gamers. There is some luck involved since many outcomes are determined by rolling dice. Ability cards for you to choose your mouse abilities.
I’ve played a few times with the kids, once with friends, and probably 5 times attempting to solo a chapter… those dice, while attractive, are mean, vengeful cubes of despair. Although the game can support up to 6 players, most scenarios (or chapters) will only allow a maximum of 4 players at a time.
Six mice figures with their character cards, as well as plastic miniatures for the roaches, rats, spider and centipede you will be fighting. Pros. All in all I’d say this game is a great value and while it is great for the family, other gamers can enjoy this game as well.
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