This online mouse DPI calculator allows you to calculate the dots per inch new sensitivity for the given current sensitivity and DPI value. Sometimes it's known or even changeable (Quake/Source engine historically has used 0.022 by default, and often you can use the m_yaw command to set it), sometimes it's hidden (Overwatch is known to be 0.0066), and sometimes it scales with the game's FOV (which is the default for Unreal Engine games, unless the developer turns the option off). If you want your aim to be consistent, you want the same sensitivity across all games so you don't have to relearn your aim for each new game. Feel free to try this DPI sensitivity calculator for quick and reliable results. Did you find any answers? Jun 30, 2020 #2 Found this website, might come in handy . Case 2: If the new game isn't listed in the dropdown list, then you'll want to go into the game's 3D world and Alt+Backspace to see how close your sensitivity is to correct. Converting your sensitivity to another game. If so, I made a tool to help do exactly that (and more). Currently supports the conversion from Counter-Strike Global Offensive, Overwatch, Rainbow6 and Apex Legends. Shopping. Share. Case 1: If the game you want to copy your mouse sensitivity to is already listed in the dropdown list, then it's easy - just click the game name from the list, and the correct sensitivity value will be listed at the left. If you convert your sensitivity to CS:GO you can then divide the CS:GO sensitivity by 7.9537486375 to get the number required for Squad to match. If you want, you can go in game and press Alt+Backspace to verify that it does a perfect 360. For example, if a mouse has 1600 DPI, then, if you move your mouse one inch (2.54 cm), the mouse cursor will move 1600 pixels. Repeat until Alt+Backspace does a perfect 360 (or as close as the game lets you). Came here looking for the same thing. Copy link. (direct link to 1.5). The different speed and gameplay of the games can also cause this feeling. (. It … Case 2: If your game isn't listed in the dropdowns, then you will need to go into the game and capture your sensitivity. The game you're converting to. So when you move your mouse to the side, games will take the number of pixels the mouse cursor would have moved on your desktop, then multiply that by your mouse sensitivity value, and the yaw value. 360 distance is how far you have to move your mouse to do a full 360 degree rotation in-game. I used aiming.pro as my converter from R6Siege to … New Calculator. Once you've entered all 5 required inputs, the converter will automatically give you your converted sensitivity and … great value, beautiful design, of course mechanical, VALORANT Act III (3) Epilogue Battle Pass Tiers. The DPI of your mouse that you plan to use in the game you're converting to. Repeat steps 1-3 until it is doing a perfect 360°. The FOV from the game you converted might be different. This is a better way to compare your sensitivity settings with others. Just enter your current CSGO sensitivity and convert it to your VALORANT sensitivity. Just pick your games and enter your sensitivity. E.g: if you move ten pixels worth of movement with 1.5 sens in Quake, then it spins your character 10*1.5*0.022 = 0.33 degrees. Besides, your mouse DPI setting (which you can change in your mouse software) also influences your actual sensitivity, making it hard to compare your sensitivity with others. The result is the number of degrees that you turn. How To Fix: Error Code 7 – There was an error connecting to the platform. Some games, such as PlayerUnknown's Battlegrounds, even make your in-game FOV (field of view) setting influence your sensitivity, which further complicates thing. Case 1: If the game you want to copy your mouse sensitivity to is already listed in the dropdown list, then it's easy - just click the game name from the list, and the correct sensitivity value will be listed at the left. This is the basis of the script and how you test if it's right or not. Info. View Entire Discussion (2 Comments) how do i convert lol . Meewoo Joined Apr 18, 2016 Messages 263 Reactions 274. How To Fix: Error 59 – There was an error connecting to the platform. Converting sensitivity from one game to another is incredibly easy if you know the yaw values for both games:
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