The remaining group members kill each cultist after he gets active and attackable. Exar Kun was to be the Dark Lord of the Sith, and Qel-Droma his apprentice, and together they resolved to bring a Sith golden age back to the galaxy. Don't run into green circles on the floor. When you have an active debuff called "Shared Pain" (Symbol: Base of Operations) stop shooting at him as the entire damage dealt to the Boss will be spread to the group members with this debuff. if you get ahead or fall behind, you die. Had one years ago, now I'd like to add it back to my collection. First of all. once swords are gone everyone on exar kun, just keep shooting him till he's dead. Then Exar Kun would be dead. Dots can be applied to all npcs except Lingering, and AoEs does nothing to Embraced. Without Kun going the extra mile to establish a Sith Order there would be no Sith Academy on Korriban (from Kotor), the massive amount of Sithspawns, and the Massassi colony on Yavin would still be around. They still would have met up with the Mandalorians. 849. this way is good if you have 2 other medics to focus on healing, but if you only have 1 in combat to heal it gets messy and scary lol. If you can't stop him from laying the fire your ranged group members have to take extreme care, your Jedi have to tank at all time and medics have to concentrate only on the Jedi so he can hold the Boss. 1. 1 Boss in the dead end. everyone else kills the each of the 10 cultist npcs as they turn from white to yellow. As soon as all 4 of the guards are dead, the wordbearer turns from white to red.

Now the tricky part begins.

* once wrath (3) is down, make sure your tanks split up the other two and SWITCH TO MELLEE WEAPONS. tank and spank = easy. randomly he does a HEAVY hit that is a lightning bolt to anything in the room that is friendly to you. Logged djobitwan7.

DO NOT GO ON THE LEDGES and definitely do not go on the platform with this boss, he doesnt move. Increased damage dealt by 50% (Symbol: Shields), Obfuscation: Ranged attack miss chance modified by 100%. it will move counter-clockwise. * 3 groups of two cultist guardians and then the 4th boss is in his room. cold ward, switch to cold weapon etc. (Continuous spawn of summoned helper Beasts). NO traps, NO gas, NO burn, nada. Same thing as PHASE 1, green electric storm balls from the ceiling that land on the floor. again, note the system message. * one tank pulls the promised vengeance (2), this one hits hard but basically EVERYONE except the guy on wrath is ranged dpsing this boss down. He will spawn 3 helper NPCs all few minutes you should be able to tank them and kill them pretty fast. If the heat ward comes up, switch to a heat weapon. So what Mando did was pull out droids AND familiar pets. This part can be tricky. that 40k punishing blow youve all been getting?

* 4 guards. Just hit the main Boss in the middle once to active the stage. ---Note that Vitiate and Revan were the only two to have ever actually met and fought one-another. have this player do his job right, and that doesnt happen NOT ONCE. * after the monkey is dead, kill the bat. left to right are lingering harmony (1), promised vengeance (2), unquenchable wrath (3) and embraced chaos (4). I found them. do this until the last caretaker protector goes red. He will try to walk towards the prisoner and kill him. Once Wrath (3) is down, make sure your tanks split up the other two and SWITCH TO MELLEE WEAPONS. Following Krayt's death and the dissolution of his empire, Nihl assumed leadership of the surviving members of the One Sith. kill the calming influence, tomb guardian, then pain bringer again, then another caretaker protector. * when he gets to about 15% health he goes enraged (like the 4th boss in axkva min) but rather than doing a ton of damage, the boss actually REFLECTS your damage from your specials back onto you.

* he has these massassi swords that come out with him, either 1 or 2 that target the heals, so tanks need to pull these off quickly and dps them down. No. REMOVE ALL AOE ATTACKS FROM YOUR TOOLBAR. The ritual Exar Kun percolated was circumvented by the combined powers of the entire Jedi Order, who used a devastating wall of light attack which would have wiped him out. commandos, sorry. Same thing as PHASE 1, green electric storm balls from the ceiling that land on the floor. The player simple puts the weapons on his toolbar, and watches the Unquenchable Wrath's buff bar.
These wards last about 10 seconds and then change, so stay on top of it. * green electrical storms come down from the ceiling all during the fight and settle whereever your toons feet are. After you completed the 1st stage you can proceed into the corridor on your right.

just auto attack and keep your elemental damage the same as the wards. DONT TRY AND DAMAGE HIM.
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The remaining group members kill each cultist after he gets active and attackable. Exar Kun was to be the Dark Lord of the Sith, and Qel-Droma his apprentice, and together they resolved to bring a Sith golden age back to the galaxy. Don't run into green circles on the floor. When you have an active debuff called "Shared Pain" (Symbol: Base of Operations) stop shooting at him as the entire damage dealt to the Boss will be spread to the group members with this debuff. if you get ahead or fall behind, you die. Had one years ago, now I'd like to add it back to my collection. First of all. once swords are gone everyone on exar kun, just keep shooting him till he's dead. Then Exar Kun would be dead. Dots can be applied to all npcs except Lingering, and AoEs does nothing to Embraced. Without Kun going the extra mile to establish a Sith Order there would be no Sith Academy on Korriban (from Kotor), the massive amount of Sithspawns, and the Massassi colony on Yavin would still be around. They still would have met up with the Mandalorians. 849. this way is good if you have 2 other medics to focus on healing, but if you only have 1 in combat to heal it gets messy and scary lol. If you can't stop him from laying the fire your ranged group members have to take extreme care, your Jedi have to tank at all time and medics have to concentrate only on the Jedi so he can hold the Boss. 1. 1 Boss in the dead end. everyone else kills the each of the 10 cultist npcs as they turn from white to yellow. As soon as all 4 of the guards are dead, the wordbearer turns from white to red.

Now the tricky part begins.

* once wrath (3) is down, make sure your tanks split up the other two and SWITCH TO MELLEE WEAPONS. tank and spank = easy. randomly he does a HEAVY hit that is a lightning bolt to anything in the room that is friendly to you. Logged djobitwan7.

DO NOT GO ON THE LEDGES and definitely do not go on the platform with this boss, he doesnt move. Increased damage dealt by 50% (Symbol: Shields), Obfuscation: Ranged attack miss chance modified by 100%. it will move counter-clockwise. * 3 groups of two cultist guardians and then the 4th boss is in his room. cold ward, switch to cold weapon etc. (Continuous spawn of summoned helper Beasts). NO traps, NO gas, NO burn, nada. Same thing as PHASE 1, green electric storm balls from the ceiling that land on the floor. again, note the system message. * one tank pulls the promised vengeance (2), this one hits hard but basically EVERYONE except the guy on wrath is ranged dpsing this boss down. He will spawn 3 helper NPCs all few minutes you should be able to tank them and kill them pretty fast. If the heat ward comes up, switch to a heat weapon. So what Mando did was pull out droids AND familiar pets. This part can be tricky. that 40k punishing blow youve all been getting?

* 4 guards. Just hit the main Boss in the middle once to active the stage. ---Note that Vitiate and Revan were the only two to have ever actually met and fought one-another. have this player do his job right, and that doesnt happen NOT ONCE. * after the monkey is dead, kill the bat. left to right are lingering harmony (1), promised vengeance (2), unquenchable wrath (3) and embraced chaos (4). I found them. do this until the last caretaker protector goes red. He will try to walk towards the prisoner and kill him. Once Wrath (3) is down, make sure your tanks split up the other two and SWITCH TO MELLEE WEAPONS. Following Krayt's death and the dissolution of his empire, Nihl assumed leadership of the surviving members of the One Sith. kill the calming influence, tomb guardian, then pain bringer again, then another caretaker protector. * when he gets to about 15% health he goes enraged (like the 4th boss in axkva min) but rather than doing a ton of damage, the boss actually REFLECTS your damage from your specials back onto you.

* he has these massassi swords that come out with him, either 1 or 2 that target the heals, so tanks need to pull these off quickly and dps them down. No. REMOVE ALL AOE ATTACKS FROM YOUR TOOLBAR. The ritual Exar Kun percolated was circumvented by the combined powers of the entire Jedi Order, who used a devastating wall of light attack which would have wiped him out. commandos, sorry. Same thing as PHASE 1, green electric storm balls from the ceiling that land on the floor. The player simple puts the weapons on his toolbar, and watches the Unquenchable Wrath's buff bar.
These wards last about 10 seconds and then change, so stay on top of it. * green electrical storms come down from the ceiling all during the fight and settle whereever your toons feet are. After you completed the 1st stage you can proceed into the corridor on your right.

just auto attack and keep your elemental damage the same as the wards. DONT TRY AND DAMAGE HIM.
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how did exar kun die


The reason for this is, if he starts moving he will star to spread fire on the floor like Krix on the ISD instance Phase 1. have that person watch the gas where it is around the room. neither boss can be damaged by a ranged weapon or AOEs. Corridor. If you leave him he wont run after you. To answer the question, no, not all of them lived concurrently. if the executioner gets to one of the prisoners and kills it you fail the instance. Your Jedi attacks the Boss and pulls him away from the group. Well this is assuming they could kill him. Did exar kun, revan, vitiate, malgus and Nihlius live at the same time? They are just here to keep you busy. If you piss him off he will come and deal additional damage. Allied with the remnants of the Krath and the Mandalorian warrior clans, Kun and Qel-Droma commenced a bloody war against the Republic starting in 3996 BBY. * once all the npcs are down around the room (sometimes an extra group of the influence, guardian and pain bringer spawn, no worries). Create an account in a few clicks or log in to continue. we also stasised them after the tanks got agro.

It refers to. How would the Krath Uprising in the Empress Teta system turn out? we'll post more info on this phase when we've tested it a few times. he dies moments later, not giving a whole lot of out of combat time but there is some, then exar kun spawns. Here's what I had back in the day for reference If you have one for sale or know where I can get one, please email me at jmgarcia323 at ca dot rr dot com. Malgus was 300 years later. This one can be very easy or a real pain. this gives the npc boss AI more things to have to electrocute other than YOUR GROUP. The best tactic we had so far is to keep him in one point and try to make him not move at all. Main Boss with 2 guarding Beasts. Don't run into green circles on the floor. You have to stop him with all you got before he reaches the prisoner. (It's like the fire circles on Kimaru stage in Axkva Min). less damage and when firing use auto-attack only until the Tank has full aggro then light him up. Try to kill him as fast as possible and evade the green gas. this part is very tricky and honestly we've done it 3 times now with different ways and most probably by accident. Revan and Nihilus lives at the same time. the tank (Frontman/Jedi) holds the boss away from the group. Corridor. The group gets several debuffs using the DoT symbols. dont let those cultists get to the boss because he will kill them to heal himself, but if you kill them no worries. cold, heat, acid, electric. ____________________________________________.

neither boss can be damaged by a ranged weapon or AOEs. 3 fairly easy npcs spawn at the start and then again every time you kill one of the caretaker protectors. this makes it slow going but healing gets a break since they dont hit nearly as hard as the other two npcs. 4 Bosses in a row. For Unquenchable Wrath (3), one player needs to have EVERY ELEMENTAL DAMAGE type of weapon. Basically, if I understand this correctly, the Star Cabal was created by a group of like-minded people who wanted to prevent more conflicts between the Jedi and the Sith. (2 on each side). the player simple puts the weapons on his toolbar, and watches the unquenchable wrath's buff bar. Without Kun’s superior management and tactics I think the war would have ended a bit sooner. * as soon as all 4 of the guards are dead, the wordbearer turns from white to red. easiest way we have been doing is IN ORDER: * once those npcs are down. Begin by having two tanks on either side of the group. so have your group, ALL TOGETHER run to the right, depending on the speed the gas is moving. As a massive Boba Fett stan, Jon Favreau has to show respect to the character. How would this shape Galactic history? CONGRATS.

we call em the human, the monkey and the bat.

And he's further stated to … each of these gives a buff AND debuff against the opposite npc. the KEY is to either WAIT for the debuff to go away, or to simply keep changing targets as a group.

What do you do? cold, heat, acid, electric. 1 Exar Kun Wordbearer (inactive). A room with an altar. When they reach the ground, MOVE. so basically when we did it, we killed one npc first (1), but the debuff we had reduced our damage on the other (4) by 100% so we couldnt do anything.
Would the Jedi Covenant be even formed? After some time you will receive an on-screen message from one of the prisoners that he wants to help you. just stay out of the gas and he's easy. * EXAR KUN is not himself hard, he hits pretty hard tho. everyone dps the lingering harmony (1) down till your groups debuff is about 40%, then switch targets (4). Looks like you're using new Reddit on an old browser. He has a buff that reduces damage taken by 1000% (Symbol: Jewelery Sets). I feel like the Cleansing of Nine Houses wouldn’t have changed much. * after shooting the boss once to start the fight, the whole room gets in combat. so dont worry about him. everyone dps the lingering harmony (1) down till your groups debuff is about 40%, then switch targets (4). All your group members have to use ranged weapons now because the square platform is cover with green gas which will give you a huge defense debuff (Symbol: Traumatize) and cause massive damage. * about 4 skreeg pulls then the bosses walk out. This isn't a versus battle. I have been thinking a lot about the Star Cabal and their goals. NOTE THE SYSTEM MESSAGE. After that ignore him completely for two reasons. The remaining group members kill each cultist after he gets active and attackable. basically an emperor palpatine robe with nothing in it, but it looks pretty cool.

Please note, I did not write these. Darth Nih l Nagai warlord who became a member of Darth Krayt's One Sith, and later became his chief enforcer. First of all. at this point he should be dotted up nicely so just AUTO ATTACK him until he's dead. Exar Kun is a perfect example, a force user that was inclined to follow the Sith teaching and he was simply one of many. DON'T stand in those and you're fine, boss is a tank and spank and turns white again at about 5-10% health and then goes to the middle of the room and takes off his robe. * one way: pull the boss to the closest side of the bridge and mellee tank him there while the rest of the group shoots him from where his room is.

Hint: Don't waste too much time on the summoned helper Beasts as they will be killed from your AoE quick enough. But maybe not. Here are the known dates of birth and death for all the people you asked about: To clarify, "BBY" means "Before the Battle of Yavin." not sure if you can be deathblown on this part. have officers or commandos dedicated to AOE the npcs that spawn right as their corresponding creature boss is about to die. NO traps, NO gas, NO burn, nada. * this part you want to probably try first with like 3 medics, and LOTS of dps that can take a hit. In some miracle they did the war would have had less longstanding repercussions. Looking to pick up an Exar Kun double bladed lightsaber replica. Would you like to react to this message? For Promised Vengeance (2), he hits hard but basically EVERYONE except the guy on wrath is ranged dpsing this boss down. The Krath Uprising would have been mostly the same. Pull these off off quickly and dps them down. same deal as before, when its almost dead, whole group of bats fly out, aoe them down, * switch to the main tanks target that is the human, kill it. the boss does not take damage until all 4 of caretaker protectors around the ledges of the room are dead.

The remaining group members kill each cultist after he gets active and attackable. Exar Kun was to be the Dark Lord of the Sith, and Qel-Droma his apprentice, and together they resolved to bring a Sith golden age back to the galaxy. Don't run into green circles on the floor. When you have an active debuff called "Shared Pain" (Symbol: Base of Operations) stop shooting at him as the entire damage dealt to the Boss will be spread to the group members with this debuff. if you get ahead or fall behind, you die. Had one years ago, now I'd like to add it back to my collection. First of all. once swords are gone everyone on exar kun, just keep shooting him till he's dead. Then Exar Kun would be dead. Dots can be applied to all npcs except Lingering, and AoEs does nothing to Embraced. Without Kun going the extra mile to establish a Sith Order there would be no Sith Academy on Korriban (from Kotor), the massive amount of Sithspawns, and the Massassi colony on Yavin would still be around. They still would have met up with the Mandalorians. 849. this way is good if you have 2 other medics to focus on healing, but if you only have 1 in combat to heal it gets messy and scary lol. If you can't stop him from laying the fire your ranged group members have to take extreme care, your Jedi have to tank at all time and medics have to concentrate only on the Jedi so he can hold the Boss. 1. 1 Boss in the dead end. everyone else kills the each of the 10 cultist npcs as they turn from white to yellow. As soon as all 4 of the guards are dead, the wordbearer turns from white to red.

Now the tricky part begins.

* once wrath (3) is down, make sure your tanks split up the other two and SWITCH TO MELLEE WEAPONS. tank and spank = easy. randomly he does a HEAVY hit that is a lightning bolt to anything in the room that is friendly to you. Logged djobitwan7.

DO NOT GO ON THE LEDGES and definitely do not go on the platform with this boss, he doesnt move. Increased damage dealt by 50% (Symbol: Shields), Obfuscation: Ranged attack miss chance modified by 100%. it will move counter-clockwise. * 3 groups of two cultist guardians and then the 4th boss is in his room. cold ward, switch to cold weapon etc. (Continuous spawn of summoned helper Beasts). NO traps, NO gas, NO burn, nada. Same thing as PHASE 1, green electric storm balls from the ceiling that land on the floor. again, note the system message. * one tank pulls the promised vengeance (2), this one hits hard but basically EVERYONE except the guy on wrath is ranged dpsing this boss down. He will spawn 3 helper NPCs all few minutes you should be able to tank them and kill them pretty fast. If the heat ward comes up, switch to a heat weapon. So what Mando did was pull out droids AND familiar pets. This part can be tricky. that 40k punishing blow youve all been getting?

* 4 guards. Just hit the main Boss in the middle once to active the stage. ---Note that Vitiate and Revan were the only two to have ever actually met and fought one-another. have this player do his job right, and that doesnt happen NOT ONCE. * after the monkey is dead, kill the bat. left to right are lingering harmony (1), promised vengeance (2), unquenchable wrath (3) and embraced chaos (4). I found them. do this until the last caretaker protector goes red. He will try to walk towards the prisoner and kill him. Once Wrath (3) is down, make sure your tanks split up the other two and SWITCH TO MELLEE WEAPONS. Following Krayt's death and the dissolution of his empire, Nihl assumed leadership of the surviving members of the One Sith. kill the calming influence, tomb guardian, then pain bringer again, then another caretaker protector. * when he gets to about 15% health he goes enraged (like the 4th boss in axkva min) but rather than doing a ton of damage, the boss actually REFLECTS your damage from your specials back onto you.

* he has these massassi swords that come out with him, either 1 or 2 that target the heals, so tanks need to pull these off quickly and dps them down. No. REMOVE ALL AOE ATTACKS FROM YOUR TOOLBAR. The ritual Exar Kun percolated was circumvented by the combined powers of the entire Jedi Order, who used a devastating wall of light attack which would have wiped him out. commandos, sorry. Same thing as PHASE 1, green electric storm balls from the ceiling that land on the floor. The player simple puts the weapons on his toolbar, and watches the Unquenchable Wrath's buff bar.
These wards last about 10 seconds and then change, so stay on top of it. * green electrical storms come down from the ceiling all during the fight and settle whereever your toons feet are. After you completed the 1st stage you can proceed into the corridor on your right.

just auto attack and keep your elemental damage the same as the wards. DONT TRY AND DAMAGE HIM.

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